Synopsis
A guy gets tossed into the world of an action RPG he'd sunk way too many hours into — except he wakes up as a mob villain. A slave trader, specifically, one who's written into the story just to get beaten and forgotten. He doesn't wait around for that. He frees the captured girls and bolts. The items he'd hoarded during his actual playthroughs end up being the difference — he gets everyone to the city in one piece. And somehow, through a series of misunderstandings that make no sense to him personally, he gets mistaken for an operative of…















